In-App Payments In Free Apps

Apple yesterday announced that they are now allowing even the free apps the ability to charge within the application. This is an interesting development and should fix a major hole in the application discovery process. Finally the app developers can truly allow try before buy. The Lite and Full version method used by most developers so far was a good workaround but this is so much better.

It does, however, bring some interesting issues with it. How are the users going to differentiate a completely free app without in-app payments with the one which charges later? But I am sure the market will find a way.

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